My Prototype
My prototype is having a couple creative issues, I've been able to get the basics of my game, I have a small area the player can walk around in and it kind of looks the part, it's dark and all that good horror stuff but therein lies the problem, I am not entirely sure where to go from here. I do not know if I should just have a horror corridor, a series of rooms or something else, the only issues are how to not make my game boring. We researched the different types of fun in the past and I just do not know where exactly it is that my horror game fits into the puzzle. I don't have an awful lot to report on to be honest other than that I will try out a couple different ideas I have and will report back in a future blog post to let you know what worked, what didn't and how it is that I will proceed in the future.
Showing posts with label project. Show all posts
Showing posts with label project. Show all posts
Sunday, December 1, 2019
Sunday, November 10, 2019
First playable game
To actually lay the groundwork of my game I decided to throw away the other things I had made and to start fresh so I could really build from the ground up and make the game exactly what I wanted.
I decided to just keep it simple in this opening stage and to just make a small area the player can walk around in and for it to work. I made a small area and made it very dark as I am making a horror style game. I made the area simple enough and it's got some pretty on point lighting. I started with just a small room which will serve as a spawn/tutorial area where players can familiarize with the controls and learn what the game is about. I'm happy with the small amount of content I have so far as it works as intended and I didn't encounter many problems.
Problems
The only problem I had was adding textures to objects sometimes. They work sometimes and don't other times and I'm not sure why. I have plenty of time to figure it out or find a work around but at the moment I am stumped as to why I am not able to get textures on some items but can on others. tutorials on youtube are somewhat helpful but don't solve all my problems like I wish they would but its up to me to figure it out and I'm confident I will in due time.
I decided to just keep it simple in this opening stage and to just make a small area the player can walk around in and for it to work. I made a small area and made it very dark as I am making a horror style game. I made the area simple enough and it's got some pretty on point lighting. I started with just a small room which will serve as a spawn/tutorial area where players can familiarize with the controls and learn what the game is about. I'm happy with the small amount of content I have so far as it works as intended and I didn't encounter many problems.
Problems
The only problem I had was adding textures to objects sometimes. They work sometimes and don't other times and I'm not sure why. I have plenty of time to figure it out or find a work around but at the moment I am stumped as to why I am not able to get textures on some items but can on others. tutorials on youtube are somewhat helpful but don't solve all my problems like I wish they would but its up to me to figure it out and I'm confident I will in due time.
Sunday, October 20, 2019
Prototype
I have decided to go for a horror style game in which you will wander around an area, engage in combat with enemies and try to survive. I have chosen this because I enjoyed the details that I was able to achieve with lighting while learning unity.
What is working?
As previously mentioned I have been having success with lighting in my unity experience. Changing colour, intensity, direction and the like have given me some ideas I could use in my game. Perhaps I could make a handheld light that other horror games typically use to build suspense as you don't know what is coming from far away. It gives me a lot of options I can use to build an atmosphere in my game. I have also found things like building an area to be quite easy, molding shapes to be whatever I need them to be is a simple experience for me at the moment so I could definitely make something interesting in my game.
What am I finding difficult?
Some things in unity can be a bit finicky for me. If you go back to my first blog post about using unity you can see that I struggled with the environment a little. Tutorials seem to all be using different versions of unity which makes following along a bit more difficult but not impossible. There really isn't anything else I'm particularly struggling with, every issue I have can normally be worked around or there is a solution online. Deciding exactly what I am going to make is not clear at the moment but I think I will figure it out in due time.

https://i.udemycdn.com/course/240x135/1210008_6859.jpg
What is working?
As previously mentioned I have been having success with lighting in my unity experience. Changing colour, intensity, direction and the like have given me some ideas I could use in my game. Perhaps I could make a handheld light that other horror games typically use to build suspense as you don't know what is coming from far away. It gives me a lot of options I can use to build an atmosphere in my game. I have also found things like building an area to be quite easy, molding shapes to be whatever I need them to be is a simple experience for me at the moment so I could definitely make something interesting in my game.
What am I finding difficult?
Some things in unity can be a bit finicky for me. If you go back to my first blog post about using unity you can see that I struggled with the environment a little. Tutorials seem to all be using different versions of unity which makes following along a bit more difficult but not impossible. There really isn't anything else I'm particularly struggling with, every issue I have can normally be worked around or there is a solution online. Deciding exactly what I am going to make is not clear at the moment but I think I will figure it out in due time.

https://i.udemycdn.com/course/240x135/1210008_6859.jpg
Sunday, October 6, 2019
Game Brainstorm
Game Ideas
Idea 1: Just a simple quiz game similar to something like trivial pursuit or perhaps an adaptation of a trivia game show like the chase, pointless, jeopardy or maybe even family feud, depending on my capabilities in unity. These Ideas seem pretty simple and can make a pretty enjoyable game as long as a few simple things are kept in check such as a lack of repeating questions. Attached is a review of Family feud 2010 edition
https://ie.ign.com/articles/2010/07/07/family-feud-review
Idea 2: A plat-former game seems like a simple yet fun idea for a game, however you would need to focus on level design and controls in my opinion. A great plat-former game in my opinion is "super meat boy" by Edmund Mcmillan. It has good controls, interesting levels and is just a simple fun game. Plat-former need to avoid being clunky and slow in order to make the player feel like things are happening at a good pace. This review repeats things I have said, such as the game being simple yet fun.
https://ie.ign.com/articles/2010/12/01/super-meat-boy-review
Idea 3: A game akin to something like The Binding Of Isaac or Enter The Gungeon in which you collect randomized items in randomized areas while fighting randomized enemies, games like this are infinitely replayable however they may be quite a challenge to create as so many things will be needed such as a durth of items, areas and enemies. The binding of isaac is a 40 minute long game that many people have thousands of hours in so it is quite the marvel of game design.
https://ie.ign.com/articles/2014/11/26/the-binding-of-isaac-rebirth-review
Idea 4: My final idea is a silly game similar to something like goat simulator, get a fairly innocuous controllable character and add as many zany effects to the game world as possible, something silly that people can have fun with for a little while without taking itself too seriously. This review opens with a similar sentiment " goat simulator is a joke of a game. It’s small, deliberately unpolished and buggy, and its design is simple."
https://ie.ign.com/articles/2014/04/01/goat-simulator-review

https://art.gametdb.com/wii/coverfullHQ/US/R6EE41.png
Idea 1: Just a simple quiz game similar to something like trivial pursuit or perhaps an adaptation of a trivia game show like the chase, pointless, jeopardy or maybe even family feud, depending on my capabilities in unity. These Ideas seem pretty simple and can make a pretty enjoyable game as long as a few simple things are kept in check such as a lack of repeating questions. Attached is a review of Family feud 2010 edition
https://ie.ign.com/articles/2010/07/07/family-feud-review
Idea 2: A plat-former game seems like a simple yet fun idea for a game, however you would need to focus on level design and controls in my opinion. A great plat-former game in my opinion is "super meat boy" by Edmund Mcmillan. It has good controls, interesting levels and is just a simple fun game. Plat-former need to avoid being clunky and slow in order to make the player feel like things are happening at a good pace. This review repeats things I have said, such as the game being simple yet fun.
https://ie.ign.com/articles/2010/12/01/super-meat-boy-review
Idea 3: A game akin to something like The Binding Of Isaac or Enter The Gungeon in which you collect randomized items in randomized areas while fighting randomized enemies, games like this are infinitely replayable however they may be quite a challenge to create as so many things will be needed such as a durth of items, areas and enemies. The binding of isaac is a 40 minute long game that many people have thousands of hours in so it is quite the marvel of game design.
https://ie.ign.com/articles/2014/11/26/the-binding-of-isaac-rebirth-review
Idea 4: My final idea is a silly game similar to something like goat simulator, get a fairly innocuous controllable character and add as many zany effects to the game world as possible, something silly that people can have fun with for a little while without taking itself too seriously. This review opens with a similar sentiment " goat simulator is a joke of a game. It’s small, deliberately unpolished and buggy, and its design is simple."
https://ie.ign.com/articles/2014/04/01/goat-simulator-review

https://art.gametdb.com/wii/coverfullHQ/US/R6EE41.png
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