Showing posts with label week 3. Show all posts
Showing posts with label week 3. Show all posts

Sunday, October 6, 2019

Feedback Thoughts

https://www.themuse.com/advice/taking-constructive-criticism-like-a-champ

Above is an article about handling constructive criticism which is something I do on a near daily basis so I'd like to think I'm alright at it.

The article breaks it down quite a bit but the basics of it are to not lash out, remember why you are getting criticism, pay attention, think about it and apply it. This is quite a good system as people often get annoyed at criticism when it really could help them. if they simply remain calm, and consider what they are being told then they may come to realize that the person is trying to help them and they can improve.

I deal with constructive criticism when I train MMA, people tell me I'm doing something wrong or could be doing it better and I normally just listen and do it that way, normally they are right and I improve slightly but I have seen people get annoyed by it and take it personally which is just dumb.

https://www.radicalcandor.com/blog/6-tips-taking-feedback-well/

This article says similar things but encourages people to seek out criticism as it helps them improve. It goes on to say that Rory Mcilroy actually pays people to criticize him because he always wants to improve, other than that it's more of the "just listen, stay calm, consider it" stuff that we've been over already. Things like this are important in all walks of life as being the best you can be at whatever you do will take you very far.

Game Brainstorm

Game Ideas

Idea 1: Just a simple quiz game similar to something like trivial pursuit or perhaps an adaptation of a trivia game show like the chase, pointless, jeopardy or maybe even family feud, depending on my capabilities in unity. These Ideas seem pretty simple and can make a pretty enjoyable game as long as a few simple things are kept in check such as a lack of repeating questions. Attached is a review of Family feud 2010 edition

https://ie.ign.com/articles/2010/07/07/family-feud-review

Idea 2: A plat-former game seems like a simple yet fun idea for a game, however you would need to focus on level design and controls in my opinion. A great plat-former game in my opinion is "super meat boy" by Edmund Mcmillan. It has good controls, interesting levels and is just a simple fun game. Plat-former need to avoid being clunky and slow in order to make the player feel like things are happening at a good pace. This review repeats things I have said, such as the game being simple yet fun.

https://ie.ign.com/articles/2010/12/01/super-meat-boy-review

Idea 3: A game akin to something like The Binding Of Isaac or Enter The Gungeon in which you collect randomized items in randomized areas while fighting randomized enemies, games like this are infinitely replayable however they may be quite a challenge to create as so many things will be needed such as a durth of items, areas and enemies. The binding of isaac is a 40 minute long game that many people have thousands of hours in so it is quite the marvel of game design.

https://ie.ign.com/articles/2014/11/26/the-binding-of-isaac-rebirth-review

Idea 4: My final idea is a silly game similar to something like goat simulator, get a fairly innocuous controllable character and add as many zany effects to the game world as possible, something silly that people can have fun with for a little while without taking itself too seriously. This review opens with a similar sentiment " goat simulator is a joke of a game. It’s small, deliberately unpolished and buggy, and its design is simple."

https://ie.ign.com/articles/2014/04/01/goat-simulator-review

Image result for family feud 2010 edition

https://art.gametdb.com/wii/coverfullHQ/US/R6EE41.png

Thursday, October 3, 2019

unity tutorial 1

Unity Tutorial 1

This was my first foray into actually making anything in unity. I wasn't able to make anything spectacular but I did learn some of the basics such as camera movement, terrain manipulation and texture. Upon opening unity it was quite intimidating because there is a lot of moving parts that goes into making a game and there is a plethora of options and menus that you see when opening unity. It took me a while to really get anything to actually happen but once I was able to start manipulating the landscape and adding a bit of texture it felt quite rewarding. I struggled with adding in grass as I think the tutorials I was using may have been out of date or maybe I was just missing something, both are possible. I am honestly not too worried with not getting things like that on my first outing because I know it's all a learning experience. As Bob Ross said "I'm not very good but it doesn't matter" I know I'll grow and improve over the coming weeks if I just keep going with unity so not being perfect doesn't really phase me.

Overall unity was an interesting piece of software to mess around in and I look forward to becoming better and better with it because game design is something that interests me as I play a lot of games and have always been curious how I would do if I was making one myself. Unity is a great tool for game designers especially because of how many tutorials are out there to help people like myself become better and better.

Image result for unity
https://www.google.com/imgres?imgurl=https%3A%2F%2Funity3d.com%2Ffiles%2Fimages%2Fogimg.jpg&imgrefurl=https%3A%2F%2Funity.com%2F&docid=NvRSXEUCHXI92M&tbnid=UkPk-HrkqCxlcM%3A&vet=10ahUKEwidjOqSuYHlAhVRTcAKHVx5BfsQMwh3KAAwAA..i&w=1200&h=630&itg=1&bih=695&biw=1366&q=unity&ved=0ahUKEwidjOqSuYHlAhVRTcAKHVx5BfsQMwh3KAAwAA&iact=mrc&uact=8

Tuesday, October 1, 2019

Game Design

Game Design

As a person who has played my fair share of games over the course of my life I was quite surprised when I discovered that I didn't really know what a game was. I could tell you a game if I saw one but if I had to explain the concept to another person who somehow had never heard of a game then I would struggle. I would have probably just said something along the lines of "it's like when you want to do something that doesn't really matter for fun against someone" but that doesn't really make sense so the readings have definitely made me clear up the exact vernacular I would use if I ever find myself in that situation.

The dictionary definition of a game is as follows "an activity that one engages in for amusement or fun." This definition isn't great as things like cooking, watching tv or sleeping fit the description and when someone says they like games nobody expects that to be the extent. The reading has many more parameters for what makes a game but the main four I like are "games are an activity with rules, goals and decision making" there may be a couple non game things that fit those rules but I feel that those are the four main ones.

Now that I can nail down a better explanation of what a game actually is I should be more equipped to create a game of my own as I can check back to the rules and make sure my game has followed them. Without this my game may lack something important and I could end up making some sort of visual novel or an interactive movie which isn't exactly what I'm aiming for, however I am still not entirely sure what exactly it is which I am aiming for when I make my first ever game in unity over the coming weeks.

However knowing what a game is isn't enough. I need to know how to design a game. I need to spend time thinking about how my game will begin, what will happen in the middle and how it will end along with the transitions between these. If my game has story as a core element then I will need to figure out how to lead the narrative through these stages and if gameplay is more at the helm then I will need to find a way to keep it interesting throughout.

https://www.pcgamer.com/the-making-of-divinity-original-sin-2/
That is an article about the making of divinity original sin 2, in my opinion one of the best games ever. The article has the developers mention prototypes that were used before making the game full scale, this is something that could certainly prove useful to me. They also mentioned repeating the great parts of earlier games they made but that isn't really an option for me.

https://www.gamasutra.com/view/feature/182380/postmortem_mcmillen_and_himsls_.php
That is an article about an indie game named "the binding of isaac" the part which stood out to me most was when they mentioned that they drew inspiration from the legend of zelda's dungeon system and expanded upon it to create something that hadn't really been done before, at least not to that extent. This simple idea led to one of the best selling indie games of all time and has spawned a sequel and a spin off is currently in the works too.

https://www.youtube.com/watch?v=zvm0CN3tQFI

That is a video about the making of "oblivion" an open world RPG which I have personally put countless hours into. Around the 12 minute mark they mention that some things they make for the game don't make it in but it's just fun to make crazy, cool stuff. this leads me to think that I shouldn't be too serious about everything I make for my game, if I make something cool and it can fit in then sure, throw it in. If I make something that has no place in the world, perhaps I modify it or learn from it when making other parts.

Image result for game design

https://iifamultimedia.in/images/slider/new_game_designing.jpg